August 12, 2011

The Locker Game

Poor Mrs. Bluebird, whose school started this week, has blogged about her school's locker woes. Besides dealing with the anxiety of nervous students who cannot figure out how to open locks, the the teachers at Mrs. Bluebird's school also have to deal with lockers are too old and tired to cooperate with students.

Locker Drama! The crazy things we teachers have to deal with besides teaching...

At our old school, we did not have enough lockers for students, so they had to carry everything with them. That situation was fraught with its own drama. At our new school, we have new lockers, but to prevent shenanigans in overcrowded, narrow hallways, students can only visit them before school, before and after lunch, and after school. Our locker drama is keeping kids out of them during the other passing periods.

The rule about staying out of lockers is serious, but many students believe that rules are made to be broken. In fact, for many of them, getting away with breaking the rules everyone else has to follow is a fun game.

The Locker Game

Objective:
Remove or place an item in the locker without getting caught.

Game Play:
Obviously, you need a reason for accessing your locker. It does not matter if it's real or critical. Just know your purpose.

If you get caught while the locker is open, the teacher may or may not let you get the thing you were trying to get, depending on teacher and mood. Whatever the outcome, try again next time.

Point Values:

+1 Access locker without getting caught for a forgotten textbook or assignment.

+3 Access locker without getting caught for the textbook or assignment you intentionally "forgot."

+1 Access locker to take or put away your jacket.
+1 if jacket is not dress code

+1 Access locker to put away textbooks you don't want to carry.

+2 Access locker to retrieve or put away gym clothes.
+1 if the clothes are not in a bag
+2 if the clothes are dirty/smelly


+1 Caught accessing locker but get off with a warning and mission completed.
+ 2 if you really didn't need to get in your locker
+ 1 if you told a story that wasn't exactly true


+4 Caught accessing locker, close it, and walk away while teacher is reprimanding you.

-1 Caught accessing locker before the door is open.

-2 Caught accessing locker but have to close it before completing mission.
-3 if the item is in your hand, but you have to put it back.

Strategies for Winning:

Set your combination so you just have to turn to the last number on the dial. Because the lock will automatically open when you reach that last number, this will save a lot of time, but do not let others see you setting up your lock for the quick open because they can quickly open your locker, too.

Although physically dangerous, open your locker when the hall is most crowded. The teachers cannot get to you.

Get 3-5 of your friends to gather around you to hide the opening. Make it quick, though. Groups of students standing around draw attention.

Make sure the item is ready to be grabbed. You do not have time to search your backpack for your "forgotten" textbook. Leave it on top.

If you are putting something in your locker, shove it in forcefully, pushing your whole arm into the back of the locker. If even a backpack strap falls out while you are closing your locker, you may not be be able to open it again. Jammed locker? You lose.

Game play ends June 6, 2012.

The winner gets to be the coolest person in school.

4 comments:

http://jd2718.wordpress.com said...

In my school the cool kids leave the locks on the lockers, but open. The freshmen are the most likely to keep their locks locked, ironic, as they have the most trouble opening them.

Jonathan

Mrs. Bluebird said...

Brillian!

Mrs. Bluebird said...

Okay, I left off the 't'...BrillianT!

laniza said...

Hilarious! This is why I don't even try to help my 6th graders with mastering their lockers.